VV Ultimatum Skills Guide
VV ULTIMATUM mixes universal combat trees with faction-focused options. The golden rule is simple: pick one main damage plan, add the movement or sustain it needs, and commit — spreading points across every tree gives you more buttons but less damage and worse sustain.
All skill trees at a glance
| Tree | Tier | Role | Best for |
|---|---|---|---|
| Hakuda | S | Deepest melee system (58 skills) | Hollow, Arrancar, hybrid Shinigami melee |
| Speed | S | Mobility, spacing, Shunpo control | Every faction — universal pick |
| Strength | A | Heavy weapons, posture break | Greatsword / Hammer / Club users |
| Kido | A | Ranged control, binding, energy | Shinigami control, Hollow/Arrancar Cero |
| Quincy (faction) | A | Ranged Spirit Weapon scaling | Quincy |
| Shinigami (faction) | A | Control and utility tools | Shinigami |
| Hollow / Arrancar (faction) | B | Cero burst focus | Hollow, Arrancar |
See the full skill tree tier list for the complete ranking and reasoning.
How to spend your skill points
The most common beginner mistake is splashing points into every tree. Focus wins fights: one damage stat carries your plan and Speed (or Reserves) supports it. A player who invests randomly ends up with weak damage, poor sustain and a harder time reading fights.
| Faction | Recommended core | Why |
|---|---|---|
| Shinigami | Speed + Hakuda, or Speed + Kido | Flex between melee pressure and Kido control |
| Quincy | Quincy tree + Speed | Ranged Spirit Weapon pressure plus mobility |
| Hollow / Arrancar | Hakuda + Speed (melee) or Kido + Speed (Cero) | Pick melee or Cero identity, then commit |
Pick a tree by the problem you need to solve
| Your problem | Start with | Why |
|---|---|---|
| You cannot stay on a moving target | Speed | Improve spacing and movement before buying more damage buttons. |
| You want close-range pressure | Hakuda | Commit to hand-to-hand offense instead of mixing several weapon identities. |
| You use slow heavy weapons | Strength | Lean into posture break and punish windows, then cover the slow approach with movement. |
| You want ranged control | Kido | Use binds, zoning and energy pressure rather than forcing a melee plan. |
| You are building Quincy | Quincy + Speed | Keep Spirit Weapon pressure and mobility in the same plan. |
Choose the problem first, then spend points. A focused tree should change how you take fights; if it only adds one extra button, you are probably splashing too broadly.
The five stats
Behind the trees are the core stats your skills scale from. Keep Reserves high enough to sustain your abilities — a build that runs dry mid-combo loses regardless of damage.
- Speed — movement, Shunpo distance and stamina; helps every build.
- Reserves — your ability resource pool; gates how long you can keep pressure on.
- Strength — heavy weapon damage and posture break.
- Hakuda — hand-to-hand melee scaling.
- Kido — ranged energy, binding and Cero scaling.
Skills FAQ
What is the best skill tree in VV Ultimatum?
Hakuda and Speed are the two S-tier trees. Hakuda is the deepest melee system (58 skills); Speed is universally useful for mobility and spacing. Most builds want Speed plus one damage tree.
How many skill trees are there?
The current build mixes universal combat trees such as Hakuda, Speed, Strength and Kido with faction-focused options. Use the in-game skill menu as the final source for the exact live count after updates.
Should I put points in every tree?
No. Focus on one damage tree plus Speed. Splashing into everything dilutes your damage and sustain. Respec if you spread too thin early.
Which tree is best for my faction?
Shinigami: Speed + Hakuda or Kido. Quincy: Quincy tree + Speed. Hollow/Arrancar: Hakuda + Speed for melee, or Kido + Speed for Cero.
Related guides
Hakuda tree — Kido tree — Strength tree — Skill tree tier list — Build guides
About this guide
This guide is written and maintained by Gaven for the VV ULTIMATUM Wiki, an independent, community-run project documenting VV ULTIMATUM on Roblox. We are not affiliated with VV Team or Roblox Corporation.